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> Sound Engineer For Live Sound, just want to bounce questions off you.
Robbins Egg
post Wed 11 Aug 2004, 17:51
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From personal experience I can tell you, that if you don't have formal training in audio engineering, you should find a way to do it.
And the best way to learn live sound, troubleshooting, etc. is to find a gig with a sound reinforcement company if possible and learn from the bottom up. That's how I learned. I started in the shop repairing, went on the road as a sound roadie, eventually got opportunities to mix monitors, then house mixing for the opening bands, which lead to having opportunities to go on a tour mixing for the headliner. It's usually apprenticeship that results in opportunity, and the lessons you learn along the way will keep you in good stead forever
The only thing else you need is to find the way to survive the road torture and not burn out! smile.gif
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Presto
post Sat 14 Aug 2004, 12:47
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If you have to record a band so they can show what they do to possible clients (ow), record the sound the audience hears: just two good microphones to get stereo - not multi-mono. Use an old barn or somewhere with good acoustics (be ready to redo if a tractor goes by, although eternally loud groups can ignore outside interference) also get an audience to give them the jitters. Record them practising first, giving advice on which way to turn the various volume knobs on their amps. Avoid recording studios unless you've got lots of money - they should use quite a bunch of very good and well-placed mics and lots of other stuff including good plug-ins to compensate the dead sound of the studio. In any case multi-mono recording will not be the sound the band makes on stage.

Oh, if the drummer's too loud, loose him somewhere before the recording or get the group to buy louder amps so they can compete with him on stage wink.gif
Even if you did the best recording ever for free and got a big label to take them on, it's almost sure the group would make less money in a year than if one of them worked for a hambuger place for a week.

Oh, get headphones that keep the loud sound out of your ears. Just listen to the sound that you get from the mics at a reasonable level, that way you'll keep whatever hearing you've got left. Don't go to discos.

Keep the phones on but play your recording back for them through loud, very loud speakers. However if you're recording for people who love the delicacies of sound, life will be alot easier.

PS I'm not a sound engineer so take this as a poor amateur's comment.

This post has been edited by Presto: Sat 14 Aug 2004, 13:02


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Presto
post Sat 14 Aug 2004, 13:35
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Oh, I forgot. Try this:

http://www.studiobuddy.com/txi/


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Arnolfo
post Sat 14 Aug 2004, 17:54
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Buy the Yamaha Sound Reinforcement Handbook! It will provide you with all the answers you'll need as you grow curious with what you're doing. You'll find it in Amazon.


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TKO
post Thu 23 Nov 2006, 10:04
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QUOTE (soon2be @ Tue 3 Aug 2004, 06:36) *
Thank you for the tips.
Anybody else?
Anything. Any information for me to know, the better.


Yeah, your ears are definitely your most valuable equipment. I feel it´s very important to get familiar with how various instruments sound an acoustic environment WITHOUT ANY REINFORCEMENT. This should be your reference point when starting to amplify things. When these instruments are brought to a venue, you should get a feel for room acoustics and how the room alters the sound. I can´t emphasize MIC CHOICE & PLACEMENT enough, it´s amazing what moving a mic an inch does to the sound it hears. Do a lot of experimenting in this area. One more important thing: There are lots of different musical styles out there. Listen to a lot of different music on records and go to all kinds of different gigs, as an engineer you might get thrown anything from ethnic acoustic bands to death metal and you need to understand how various musical styles should sound to the audience. Be true to the source!
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genehardage
post Tue 5 Dec 2006, 01:01
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The most important thing in every mix is the VOCAL.

Keep them out front above everything else and DON'T MUTE THEM just because the stage volume is loud. "Professional" sound companies do this to us and often forget or miss the first few words of the next verse in an effort to clean up the mix. It's not a crime to have the guitar amps not in the house mix if they're too loud - or anything else for that matter. Resist the temptation to twidle knobs and cause feedback - once you get it sounding good try to leave it alone.


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Audioaxe
post Wed 17 Jan 2007, 04:55
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Sorry but i dont agree with this statement at all ........................Meganini [/QUOTE]

Refuse to mix on a Yamaha mixer, they're the shit!

There is nothing wrong with Yamaha consoles infact the DM5 is almost an industry standard, years ago the only desks you ever wanted were the PM 2000 or a midas Pro series
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TKO
post Thu 25 Jan 2007, 10:48
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[quote name='Audioaxe' date='Wed 17 Jan 2007, 05:55' post='225591']
Sorry but i dont agree with this statement at all ........................Meganini [/QUOTE]

Refuse to mix on a Yamaha mixer, they're the shit!

There is nothing wrong with Yamaha consoles infact the DM5 is almost an industry standard, years ago the only desks you ever wanted were the PM 2000 or a midas Pro series
[/quote]

What is this? Everyone might have their own preferences when it comes to mixing consoles and most of the time you get what you pay for but if your P. A. is tuned correctly, you got decent amps and loudspeakers and your mics are right you can mix on almost any f- king console, if you can´t, well... maybe you´re just a snob.
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AudioTechNews
post Fri 25 Jan 2008, 16:39
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[quote name='TKO' date='Thu 25 Jan 2007, 11:48' post='226647']
[quote name='Audioaxe' date='Wed 17 Jan 2007, 05:55' post='225591']
Sorry but i dont agree with this statement at all ........................Meganini [/QUOTE]

Refuse to mix on a Yamaha mixer, they're the shit!

There is nothing wrong with Yamaha consoles infact the DM5 is almost an industry standard, years ago the only desks you ever wanted were the PM 2000 or a midas Pro series
[/quote]

What is this? Everyone might have their own preferences when it comes to mixing consoles and most of the time you get what you pay for but if your P. A. is tuned correctly, you got decent amps and loudspeakers and your mics are right you can mix on almost any f- king console, if you can´t, well... maybe you´re just a snob.
[/quote]


I've been lucky enough to mix on (arguably) some of the best consoles around at the moment, both analogue and digital.

I love them, and it's great, but I would get a very similar sound if I was using a basic Soundcraft.

There is no main aspect to get right, rather a combination. You will find preferences, and if you have the sway, it's best to use it so you don't get lumbered with equipment you find lacking.

Best thing I can suggest is that once you're on the job, get there early, give yourself plenty of time to set up, test, EQ FoH, rinse the monitors from feedback as best as possible and lay your mics and cables in an organised, neat way so they're easy to swap if you need to (and pack up at the end of the night!).

*If you regularly work in a club and you're not the main sound guy, don't mess with the EQ!

You'll make mistakes, everyone does. Anyone who says otherwise is a liar.

Use your ears, and trust them. It takes a bit of time, experience and trial and error to get it right.

Respect those who have been doing it for longer, and ask them questions if you need to. They shouldn't mind too much at all.

Try to stay on the ball. Use your head. If something goes wrong, trace the line from the source (microphone/stage end) to the desk.

So is it the

Mic
XLR lead
Input stage end
Input desk end
Something on the desk.

Depending on the situation, and whats happening, you'll know which course to follow.

ALWAYS MUTE A CHANNEL IF YOU'RE TESTING IT!

Before you leave the desk to go and sort out something that doesn't work - mute the channel it's on. You should be able to see if there's something coming into the desk on the pre fade limiter (PFL), or 'solo' meter.

Don't panic.

If it's all going to shit, take a breath. Think about it.

My advice is get some experience, make your mistakes and read books if you want to when you're not on the job.

Apply what you've learned next time you have the chance. Make sure you get the chance. Don't start taking guide books to work, it looks amateur.

Be diplomatic.

Have fun. If you're not having fun, there are better ways of earning money. Even the best paid sound jobs are hard work, and take up loads of time, are often boring and unsociable.

Don't drink on the job.

Hope that helps a bit..

Chris
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Mac Daddy
post Sat 26 Jan 2008, 15:02
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AudioTechNews....... Wow... This is "Heavy Weight Championship Stuff"
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