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> What Vst Needs?, writing a plugin with xcode
aquaman
post Wed 8 Dec 2004, 15:46
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I have the VST SDK examples compiled but I can't compile outside of the sdk folder. I am including all of the .h, .hpp, and .cpp files so there must be some specifications made in the .xcode file for the examples that the docs don't tell you about. Can someone please answer the following questions?

1) When I create a new VST project should it be a Cocoa Application, an empty project, or some tool or plugin?

2) What files (other than the source code) do I need to include in my .xcode project and where do I include them?

The compilation error I am getting says it can't find some object which is defined several times in the vstgui.cpp file under the preprocessor #if statements for various OS's. Perhaps when I create my own project I am not including a file that tells the preprocessor I am using MACX?

Any help would be greatly appreciated?
Thanks
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fmenzer
post Sat 8 Oct 2005, 20:13
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From: Pully - CH
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Hi,

1) you need to make a Carbon bundle

2) the missing file is probably vstplugsmacho.h (from the source/common directory of the VST SDK). I needed to copy it to my project folder and set it as the Precompile Prefix Header. Basically it defines that your project is for Mac OS X.

Hope this helps.

Best regards,
Fritz Menzer

This post has been edited by fmenzer: Sat 8 Oct 2005, 20:15
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outsidesales
post Fri 2 Dec 2005, 02:57
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QUOTE (fmenzer @ Oct 8 2005, 19:13)
Hi,

1) you need to make a Carbon bundle

2) the missing file is probably vstplugsmacho.h (from the source/common directory of the VST SDK). I needed to copy it to my project folder and set it as the Precompile Prefix Header. Basically it defines that your project is for Mac OS X.

Hope this helps.

Best regards,
Fritz Menzer

tongue.gif

This post has been edited by outsidesales: Fri 2 Dec 2005, 02:57


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