MacMusic.org  |  PcMusic.org  |  440Software  |  440Forums.com  |  440Tv  |  Zicos.com  |  AudioLexic.org
Loading... visitors connected
Welcome Guest
> Great Audio Units Example - Finaly, Development
Jzad
post Sun 13 Feb 2005, 22:35
Post #1


Newbie


Group: Members
Posts: 2
Joined: 27-Oct 04
From: New York - US
Member No.: 54,009




Apple finally made some easy to use and understand templates for Audio Unit development.

On the apple site is a simple Gain Audio Unit, the AU doesn't do much other than lower or raise the gain, but you can see what is going on with the Core Audio API.
You also learn how to test it in the Audio Units Viewer and use the Apple AudioUnits Validation Tool!

Audio Units Simple Example

I am ok with C and C++, but this made things realy simple.
Also the version of xcode comes with an example Delay_Audio Unit, that you can look into and modify, for hours of fun...

I also found this
Developing real time guitar effects in C
The Synthesis ToolKit in C++



Jzad
Go to the top of the page
 
+Quote Post

Posts in this topic
- Jzad   Great Audio Units Example - Finaly   Sun 13 Feb 2005, 22:35


Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version - Fri 29 Nov 2024, 08:25
- © MacMusic 1997-2008