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> help needed....cubasis and roland rs5....., how do you set up your sequencer and synth for midi???
paulhelp
post Fri 12 Apr 2002, 08:45
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hi there, my name is paul and i am just trying to find out how to set up my comp and synth for midi recording ...help!

i have cubasis vst 5 and have bought a roland rs5 synth.....which is currently sitting here doing v little .....(and i have not the money to just leave it dormant!).....so if anyone could help me out that would be great...any ideas to help me set up for midi...or using the rs 5....please please respond...

thannks ..hope to hear from someone soon...

p.s i am a new member so im not quite sue how this works so if anyone can hlep u can also e mail me at clifford_records@lycos.com

thanks

bye!
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macmax
post Mon 15 Apr 2002, 22:50
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Au contraire mon ami.
The question in hand is a simple matter of cubase set up.
Any cubase user Mac or Pc , or even any Computer/midi user should be able to guide in the right direction, i'm not small minded enuff to ignore a Pc user, He is still a musician after all.
Misguided tho his choice in platform may be.
Paul.
Are you using Cubasis 3 or cubase 5?
(there is a difference)
Next question, as i dont know the synth in particular, is it purely GM or is it rolands extended GM voice set? (GS)
these have std instrument definitions available
Beyond that you will probably have to define patch lists manually. as its quite new, so its not all that likely to be already available on a cubase site
Not to be a pedant , but this is clearly explained in the cubase Pdf files, not sure about cubasis as i've never used it.
Basically If you set up your default song (DEF.ALL) which opens up when you start up the sequencer, to have your preffered assignment of voices to channels, then save it, it will then open in that position evermore (barring changes or deletion)
The synth has 256 Gm2 voices, Now i havent boned up on what GM2 has in addition to GM1, as i also almost never use GM sounds, but the important thing to know, is that 256 voices are in a std format, and the other 256 are not.
As GM2 is becoming the std nowdays, i imagine that alittle net trawling will provide you with a patch definition list for that.
If you check out the Cubase forums, you may even find a std rs5 patchlist (i dont kno, havent looked)
In terms of ensuring the right instrument plays on a given channel, that is entirely down to the track involved. If you created it, then you must assign instruments to tracks when you write it,( the best way is to define the voice and bank (as well as other relevent controller data) in the list editor for the relevant track or object)or at a later stage.
If its an imported midi file, then you should be able to import it and play from scratch. with appropriate voices already in it as decent files have patch voicings within the midi data on each track(Before all the notes there should be Voice info, and controller info in the list editor for each track) Once you've set up the instruments in cubase, (open the inspector panel on the left of the arrange page when you have a midi track selected and you will see various panels that refer to patch number, bank number, and number system (0-127 or 1-128 or A1-f5 or whatever) This includes a patch name panel.
To use this , cubase must be instructed to refer to a patch name script.
This is what you want to look for on the forums, although that may take longer than writing one from scratch.
Unfortunately, i've never had to do this on a PC, (coz a; use a mac myself, b; all my clients with pcs have instruments with easily downloadable patch name scripts)on a Mac the process is achieved by opening the OMS subscription panel from within cubase
(Midi options>OMS set up>patch names? or similar)(i dont have it in front of me at present, as i'm at home not in the studio)
and laboriously typing in patch names, for each patch number and in each bank, as well as defining the bank change formats etc.
(thats one reason for looking for one online)
i havent ordered my thoughts terribly well on this .but i hope i've pointed you in a useful direction.
wink.gif
max


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